
Booper Get Home!
Elevator pitch:
As a kid with autism, speaking doesn’t come easily – especially when you’re lost and
looking to find your way home. Booper Get Home! is a 2D puzzle platformer (with some RPG
elements) in a 3D world in active development for VR, with art assets created by a 6 year old
on the spectrum.
Plot:
Booper is your typical kid with a twist: Booper is autistic and doesn’t talk. Booper likes to play
and have fun; except while on vacation, Booper gets lost and needs to get back home. Help
Booper solve puzzles, platform through an expansive, challenging world and explore a vast,
colorful landscape straight from a child’s imagination. As the game progresses, the known
world subtly morphs into a wild and fantastical microcosm created wholly from the drawings
and paintings of the developer’s son. Explore multiple levels of whimsy and fun while
collecting the items you’ll need to help Booper get back home.
Art Style:
Since the developer is also a stay at home parent caring for 2 boys, the imagination of a
child is a powerful lure for making a game. The landscape a kid navigates is filled with
fantastical beings, heroes, wishes and the day to day stuff (including smelly socks!). The art
style of a child screams to be animated and interacted with: it’s the end goal of any child’s
creativity.
Gameplay:
Booper Get Home! is a traditional platformer with a twist: Booper is a 2D character in a 3D
world (with other 2D characters). The player controls and guides Booper to search and find
all the items needed to solve puzzles and progress to the end goal of finding home. Along
the way, Booper will meet many wild and vivid characters, avoid traps, pitfalls and dangers,
as well as make a friend or two!
Development Roadmap:
Booper Get Home! is currently under development for the HTC Vive, with plans to expand to
Google Cardboard, OSVR and other VR platforms. Potential exists to port to Windows / Mac
and SteamOS. Distribution will be through Steam’s Early Access. The developer will start
with a small demo to gauge interest as well as connect with the gamer / streamer
communities of YouTube, Twitch and itch.io for playtesting and exposure. The final game will
be 15-20 hours of gameplay.
Future plans include the addition of expansion packs and, based on feasibility, allowing
parents to upload drawings done by their own children as a means to incorporate new art to
modify the characters and props via a phone app.
Further future plans (possibly a sequel) will allow for the player to interactively draw in the
gameworld to help the player progress and solve problems.
Booper Get Home! is being developed with the intent that a portion of the proceeds will go to
autism research and/or autism oriented charities.
Active development can be followed at: http://www.fletcherstudios.net/